There are various C64 emulators available. Supported formats are varying, but they all support D64 format (.d64 file),
which comprises the content of a c64 disk. After you have downloaded a C64 program from the internet you usually find
that this program is treated by archivers and often by more than one archiver, likely not supported by the C64 emulator
as input.
The basic idea behind TargetD64 is to support as many archives / formats as possible and transform any input files to D64 file(s)
which are passed to the C64 emulator. Thus TargetD64 is a frontend providing suitable input for the C64 emulator (the backend)
in the form of D64 files.
Supported archive formats are zip, gz, lha, rar (< V2.9), lnx, [1-4]!, ark, d64, x64, t64, p00. If a file can not be matched
to one of these formats it is treated as a raw C64 (PRG) file
TargetD64 will process all horizontal and vertical combinations of the above stated archive formats.
09.11.2019 | Released V0.5.0, now with support of rar archives (< V2.9) and a few usability improvements. |
06.07.2013 | Released V0.4.1, now officially supporting linux x86_64, Windows 8 and implode zip compression. |
26.07.2010 | Released V0.4.0, now compiling with latest compiler versions (gcc 4.5, VS2010) and ark support and new command line arguments for D64 image name and format string. |
10.12.2006 | Released V0.3.3, now compiling with latest compiler versions (gcc 4.1, VS2005) and finally build is based on autoconf. Fixed a few bugs. |
TargetD64 is hosted by SourceForge. You might visit the TargetD64 SourceForge project.